The Let's Play Archive

Battletech

by PoptartsNinja

Part 492: Behind Enemy Lines - Turn 10

Behind Enemy Lines: Tactical Update 10

“Arm’s breached,” Ballista announced. He twisted a little, trying to turn his left side towards the enemy to cover the exposed charging coils of his Gauss Rifle. “Bad.”

“But y’know what?” he continued, eyes focused on the supine form of the Yu Huang. “It was worth it.”








Movement Phase
War Dog (Player)
- Generating Ghost Targets on Cerberus (4 base + 2 ECM Tuning = 6): rolled 7, succeeds! MOS: 1
- Unable to enter hex 0915, movement ends in hex 1015
- - Reason: units may not change elevation levels while moving in reverse (TW p. 49)

Maelstrom (Player)
- Generating Ghost Targets on Cerberus (4 base + 2 ECM Tuning = 6): rolled 8, succeeds! MOS: 2



Shooting Phase
War Dog (Player)
- Fires Gauss Rifle at Yu Huang (4 base + 0 range + 1 movement + 2 enemy movement + 1 dusk = 8): rolled 8, hit Center Torso (28/43 armor remaining)!
- Fires Large Pulse Laser at Yu Huang (4 base + 2 range + 1 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 8): rolled 9, hit Center Torso (19/43 armor remaining)!
- Fires One-Shot Streak SRM-2 at Yu Huang (4 base + 4 range + 1 movement + 2 enemy movement + 1 dusk = 12): rolled 3, fails to lock-on!
- Fires One-Shot Streak SRM-2 at Yu Huang (4 base + 4 range + 1 movement + 2 enemy movement + 1 dusk = 12): rolled 8, fails to lock-on!
- Gains 12 heat, sinks 20!

Nightstar (Player)
- Fires Gauss Rifle at Yu Huang (4 base + 2 range + 0 movement + 2 enemy movement + 1 dusk = 9): rolled 6, miss!
- Fires Gauss Rifle at Yu Huang (4 base + 2 range + 0 movement + 2 enemy movement + 1 dusk = 9): rolled 4, miss!
- Fires ER PPC at Yu Huang (4 base + 2 range + 0 movement + 2 enemy movement + 1 dusk = 9): rolled 5, miss!
- Gains 17 heat, sinks 28!

Maelstrom (Player)
- Fires ER PPC at Jinggau (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 6, miss!
- Fires ER Large Laser at Jinggau (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 9, hit Left Torso (16/24 armor remaining)!
- Fires Medium Laser at Jinggau (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 3, miss!
- Fires Medium Laser at Jinggau (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 4, miss!
- Fires Small Laser at Jinggau (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 7, miss!
- Fires Small Laser at Jinggau (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 8, miss!
- Fires Small Laser at Jinggau (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 9, hit Right Arm (14/17 armor remaining)!
- Gains 37 heat, sinks 34!

Cerberus (Player)
- Fires Gauss Rifle at Jinggau (4 base + 0 range + 0 movement + 3 enemy movement + 1 dusk + 1 minimum range = 9): rolled 6, miss!
- Fires Gauss Rifle at Jinggau (4 base + 0 range + 0 movement + 3 enemy movement + 1 dusk + 1 minimum range = 9): rolled 7, miss!
- Fires Medium Pulse Laser at Jinggau (4 base + 0 range + 0 movement + 3 enemy movement + 1 dusk - 2 pulse laser = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Jinggau (4 base + 0 range + 0 movement + 3 enemy movement + 1 dusk - 2 pulse laser = 6): rolled 12, hit Center Torso (22/28 armor remaining)!
- Fires Medium Pulse Laser at Jinggau (4 base + 0 range + 0 movement + 3 enemy movement + 1 dusk - 2 pulse laser = 6): rolled 10, hit Left Arm (11/17 armor remaining)!
- Fires Medium Pulse Laser at Jinggau (4 base + 0 range + 0 movement + 3 enemy movement + 1 dusk - 2 pulse laser = 6): rolled 10, hit Center Torso (16/28 armor remaining)!
- Gains 18 heat, sinks 30!

Sha-yu
- Fires ER Large Laser at Maelstrom (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 6, miss!
- Fires ER Medium Laser at Maelstrom (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 8, miss!
- Fires ER Medium Laser at Maelstrom (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 4, miss!
- Gains 24 heat, sinks 26!

Yu Huang
- Fires ER PPC at War Dog (3 base + 0 range + 2 movement + 0 enemy movement + 1 dusk = 6): rolled 8, hit Center Torso (26/36 armor remaining)!
- Fires Autocannon/20 at War Dog (3 base + 2 range + 2 movement + 0 enemy movement + 1 dusk = 8): rolled 10, hit Right Arm (4/24 armor remaining)!
- Gains 24 heat, sinks 26!

Penetrator
- Fires ER Large Laser at Light Building Hex 1117 (4 base + 0 range + 1 movement - 4 enemy movement + 1 dusk = 2): rolled 4, hit (7/15 structure remaining)!
- Fires ER Large Laser at Light Building Hex 1117 (4 base + 0 range + 1 movement - 4 enemy movement + 1 dusk = 2): rolled 8, hit (0/15 structure remaining)! Hex collapses!
- Gains 26 heat, sinks 24!

Thunder
- Fires Autocannon/20 at War Dog (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 5, miss!
- Fires Medium Pulse Laser at War Dog (4 base + 4 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 9): rolled 11, hit Right Arm (0/24 armor, 10/12 structure remaining)! Crit!
- Fires Medium Pulse Laser at War Dog (4 base + 4 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 9): rolled 10, hit Right Arm (4/12 structure remaining)! Crit!
- Fires Medium Pulse Laser at War Dog (4 base + 4 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 9): rolled 10, hit Left Torso (17/23 armor remaining)!
- Gains 21 heat, sinks 22!

Jinggau
- Attempts to resist Ghost Targets (4 base + 1 Highest MOS = 5): rolled 9, succeeds!
- Fires Gauss Rifle at Cerberus (4 base+ 0 range + 2 movement + 0 enemy movement + 1 dusk + 1 minimum range = 8): rolled 10, hit Right Leg (12/27 armor remaining)!
- Fires ER Medium Laser at Cerberus (4 base+ 0 range + 2 movement + 0 enemy movement + 1 dusk = 7): rolled 4, miss!
- Fires ER Medium Laser at Cerberus (4 base+ 0 range + 2 movement + 0 enemy movement + 1 dusk = 7): rolled 8, hit Left Torso (19/24 armor remaining)!
- Fires ER Medium Laser at Cerberus (4 base+ 0 range + 2 movement + 0 enemy movement + 1 dusk = 7): rolled 7, hit Right Leg (7/27 armor remaining)!
- Fires ER Medium Laser at Cerberus (4 base+ 0 range + 2 movement + 0 enemy movement + 1 dusk = 7): rolled 7, hit Center Torso (31/36 armor remaining)!
- Gains 26 heat, sinks 26!



End Phase
Yu Huang
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 2, fails!
- - Must pass a piloting to avoid pilot damage (3 base + 1 massive damage + 2 avoiding damage = 6): rolled 5, fails!
- Suffers 9 damage in the fall to Left Leg (32/37 armor remaining), Head (5/9 armor remaining (pilot hit))!
- Must pass a 5+ consciousness test: rolled 3, fails!

Jinggau
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

War Dog
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!
- Critical chance in Right Arm! No critical hit sustained!
- Critical chance in Right Arm! No critical hit sustained!

Cerberus
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!



Physical Combat Phase:
Maelstrom (Player)
- Kicks Jinggau (4 base + 2 movement + 3 enemy movement - 2 kick = 7): rolled 4, miss!

Sha Yu
- Kicks Maelstrom (4 base + 2 movement + 2 enemy movement - 2 kick = 6): rolled 4, miss!



End Phase:
Maelstrom (Player)
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 9, succeeds!

Sha Yu
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 4, succeeds!








Player Status:




Opposing Force Status:




Neutral Status




Mission Objective:
- Protect Carlos Marik (0/1)

Secondary Objectives:
- Damage but don’t destroy the Civillian `Mechbay in hex 0517 (1/1)
- Destroy the Capellan Checkpoint in hex 1418 (1/1)
- - Make it look like an accident (1/1)
- Avoid Antagonizing ComStar (0/1)

Vengeance Counter: 4

Message Counter: 3



Special Rules:
Dusk – This mission takes place at dusk, applying a +1 penalty to-hit. This penalty may worsen if the mission lasts long enough for night to fall.

Escort Mission – This mission has a mobile objective that must be defended.



Orders Due: Midnight Tuesday! (I can't guarantee I'll be able to update, but I'll try - and I'd rather not have to worry about orders the next two weeks )